![]() After you break the config pointer like right above, you need to load an object with ID=0 and X=$C8.Object with ID=0x7F spawns, its job is to create explosions and end the level. The first 2 are busy with toads, the third one is a bike, the fourth is free. The game starts looking for an empty object slot.A bit lot of luck, and we end up having config pointer telling the game to load an object specified by the second controller value, which is $7F.The standard subroutine moves 1 bit at a time from the controller port to the corresponding zero page address, using carry flag and ROR/ROL, done 8 times. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |